


When that texture is loaded into the game, both the width and the height would automatically be scaled to 2048x2048. Suppose you have a texture that has a resolution of 1920x1080 in your pack.
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In layman’s terms, you can think of multifiles as being similar to zip files. I’ll be using a Windows freeware tool called “DiskSavvy” to analyze files within a certain pack’s directory:įortunately, the Multifile(s) ( Phase files in Toontown lingo) of a content pack are actually a compressed version of the contents within them! When a content pack is compressed into multifile(s), it uses the zlib compression algorithm. This post is not in any way targeted for or against any specific content pack.įirst and foremost, it’s probably a good idea to scope out what files in specific contribute the most to the overall pack size. Note: My examples are derived from random content packs. In this post, I’ll explain several techniques to optimize the performance and overall storage size of content packs.
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Additionally, It’s not surprising to find a lot of content packs that exceed over 1 gigabyte in file size, thus requiring a sufficient amount of bandwidth to download the pack. Especially with lower-grade PCs and laptops, unoptimized content packs warrant a sacrifice between smoother performance vs. It wouldn’t be a good thing if a content pack dropped a couple of frames on average or extended area loading times. Content pack optimization is crucial for player compatibility.
